Buddy4all
From Salumentis
Introduction
User's Guide
Developers Guide
Notification messages
Notifications are sent by the backend via Websocket and/or Firebase push notifications. The following notification are sent:
Friendship endpoints
When new friendship request has been made
Channel: Websocket and Firebase
Socket message:
{
message: "friendship status changed",
message_type: "api_friendship_status",
status: "new_request",.
friend_id: [:id of the inviting user:],
open_requests: [:# of open friendship requests:],
}
When new friendship request has been canceled
Channel: Websocket only
Socket message:
{
message: "friendship status changed",
message_type: "api_friendship_status",
status: "canceled",.
friend_id: [:id of the inviting user:],
open_requests: [:# of open friendship requests:],
}
When a friendship as been accepted
Sent when a friendship request has been accepted, a message is sent to the creator of the request
Channel: Websocket only
Message:
{
message: "friendship status changed",
message_type: "api_friendship_status",
status: "accepted",.
friend_id: [:id of the invited user:],
open_requests: [:# of open friendship requests:],
}
When a friendship request as been rejected
Sent when a friendship request has been rejected, a message is sent to the creator of the request
Channel: Websocket only
Message:
{
message: "friendship status changed",
message_type: "api_friendship_status",
status: "rejected",.
friend_id: [:id of the invited user:],
open_requests: [:# of open friendship requests:],
}
When a friendship has been terminated by one of the users
Channel: Websocket only
Message:
{
message: "friendship status changed",
message_type: "api_friendship_status",
status: "terminated",.
friend_id: [:id of the invited user:],
open_requests: [:# of open friendship requests:],
}
Games endpoints
Notify users when a game sessions between two users the status has changed
The message is sent to both users.
Channel: Websocket only
Websocket message:
{
message_type: "api_game_session_status",
session_id: [:id of the session:],
game_id: [:id of the game:],
user_id: [:id of the user who created the session, partner_id: [:id of the other user:],
state: requested|accepted|rejected|started|finished|canceled|resumed,
game_level: [:current level of the game:],
scheduled_at: [:date when the game is scheduled:],
}
